
DEMOREELS
GAME DESIGN
BREAKDOWN
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00:00 - 00:30
Collision and animation tests for a graduate project game, Papyrus. I rigged and animated the models given to me, and added collision volumes for certain bones (e.g. the golems chains and the bird's entire body).
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00:30 - 00:58
Habitrail Heist is a 2D sidescrolling platformer game made in Flash CS6. Players control a hamster-like rodent who collects seeds and avoids rogue rats blocking his way in order to reach the goal. Game concept, character design, art, animation and level design was done by me.
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00:59 - 01:26
A basic level demo of a game concept in UDK. I envisioned a first-person platformer where the main character had a flashlight with two toggleable modes: one would function as a normal flashlight, and the other would reveal hidden passageways, secret messages and illusionary floors, but hide everything else. To navigate, players would have to switch between both modes of the flashlight as the situation demanded.
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01:26 - 01:46
A multiplayer map on graph paper, and its counterpart created in UDK, created for my Video Game and Level Design class. We were required to pick an existing game and create a multiplayer map based off the existing mechanics. My chosen game was Fat Princess.
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01:47 - 02:01
A basic first-person level in UDK. The player has to create a distraction and escape the floor, while avoiding coming into contact with security cameras and guards.
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02:02 - 02:12
A sidescrolling game, created and scripted in Unity. Players navigate a maze, controlling both the character as well as the rotation of the maze itself, collecting keys to open doors while avoiding various hazards.
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02:13 - 02:25
A sidescrolling shooter game, created and scripted in Unity. The follow-up to the previous game, the player now has the ability to shoot, but can only control the rotation of the maze; the player's only movement is to jump. Other game elements were also refined and added such as an ammo system, destructible blocks and spawn points for enemies.