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Chun-Hong Fung, Theodore

Working Experience

ARENANET, USA

   2018       QA Embed                 

  •  In charge of QA for the Skills and Balance (later Systems) team of Guild Wars 2.

  • Worked with the team to ship numerous balance updates, content changes, system improvements and elite specializations for core professions, including the game’s second expansion, Path of Fire.

MOBIUS INDUSTRIES, USA

    2015       QA Tester                      

 

  • Worked as an on-site QA Tester for Guild Wars 2, carrying out test passes and requests, investigating and writing issues and bugs.

SPARKY ANIMATION, Singapore                                                                                                                                       2013       Animator (Freelance)                            

 

  • Worked as an animator on the second season of Doc McStuffins, an animated preschool children's television series, created and produced by Humanitas Prize and Emmy Award winner Chris Nee and currently airing on Disney Channel and Disney Junior.

 

MIT-GAMBIT GAME LAB,  USA    

    2011       Game Artist                                                                             

 

  • Worked as game artist on Stranded In Singapore, an experimental online point-and-click adventure game with procedurally generated puzzles.

  • Actively involved in creating various concepts for characters, user interface and narrative during pre-production.

  • In charge of all aspects of animation, including the main character idle/walk cycles and background animations, as well as the creation of various object assets.

 

NANYANG TECHNOLOGICAL UNIVERSITY, Singapore                                                                                             2010

       Cleanup Artist/Keyframe Animator

 

  • Mentored by Prof. Mark Chavez, a renowned animator and modeler who has worked on films like The Chronicles of Narnia and Dreamworks’ Prince of Egypt, on an experimental interactive real time animation using the Unreal engine.

  • Worked as a cleanup artist and character animator for motion capture data.

  • Ensured that the animation from the mocap actors was imported properly, and that the resultant animation cycles moved smoothly and realistically on-screen.

 

Awards

Best Short Film, Elements 3+

42nd GIFFONI FILM FESTIVAL, Campania, Italy                                                                                                                 2012

 

  • The Giffoni International Film Festival is one of the largest children’s film festivals in the world.

 

Semifinalist

ADOBE DESIGN ACHIEVEMENT AWARDS                                                                                                                    2012

 

  • A global competition by Adobe Systems Incorporated showcasing student work in converging technology and the creative arts.

 

2nd Prize, Student Category

14th TBS DIGICON6 REGIONAL AWARDS, Singapore                                                                                               2012

 

  • An animation competition organized by Tokyo Broadcasting System Television, Inc, for seeking and recognizing talented creators throughout Asia.

 

 

ACADEMY OF ART UNIVERSITY, San Francisco, CA

Master of Fine Art (MFA) in Game Design (Animation Track)             2012 – Present

 

NANYANG TECHNOLOGY UNIVERSITY, Singapore

Bachelor of Fine Art (BFA) with Honors in Digital Animation              2011

 

Education
Software Proficiency 
  • Photoshop

  • Premiere Pro

  • After Effects

  • Flash

 

 

 

 

  • Maya 

  • Final Cut Pro

  • UDK

  • Unity 3D

  • Proficient in various general office programs such as Word, Excel, Outlook etc.

  • Other relevant software: Perforce, SVN, FogBugz, etc. 

 

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